Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!
Possibly the code itself to use Displacement Mapping, however changing level and texture data to take advantage of it would GREATLY increase the patch file size, and would take quite a bit of time to modify every needed texture for displacement mapping. I think we might see a few mod projects to add displacement mapping into the game, assuming the engine allows for it, however even from the start I thought it was odd that they were planning on adding such a huge feature into a patch.
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