Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!
It wouldn't just be textures they'd need to change, it'd be Vertex Shaders. I mean.. I guess it's feasible... but most modders wouldn't know what they were doing in a non high level shading language (as opposed to HLSL itself). Any ideas as to whether Far Cry uses HLSL, Cg, GLSL or... just plain plain assembly? You're right though... they'd probably need to make dedicated vertex textures to make it look at all good.
Dr Possible: Core 2 Duo E6400 on Gigabyte GA-965P-DS4. Galaxy GeForce 7600GT. 2GB Corsair XMS 2 DDR2-6400 RAM (CL5). ATi Theatre 550 Pro. Windows XP MCE. All stored in Piano black Antec Sonata II, with a broken door.
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Ridiculous DOES not have an 'e' in it. It comes from "ridicule" and has less than nothing to do with the colour red.