Re: Tim Sweeney V.S. John Carmack
Hm yeah I agree. I don't really see a lot lacking in the Doom3 physics engine. Things get blown around convincingly from explosions, things swing nicely, etc etc. Of course, they didn't make physics objects out of every object, and they optimised some things, like reducing the length of time that a light swings for (it just resets after it gets close to where it started, I think).
Maybe some other physics engines are more complete, but the one in Doom3 didn't feel at all lacking, to me.
Last edited by Skrot; 10-24-04 at 07:20 PM.