Re: Tim Sweeney V.S. John Carmack
In terms of physics I'd really like to see an implementation in a game of the BD-Trees paper from SIGGRAPH this year. It allows for soft body collisions and deformation in only 2n time, where n is the amount of time it would take with traditional rigid body collisions...
Check out the video at:
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Ridiculous DOES not have an 'e' in it. It comes from "ridicule" and has less than nothing to do with the colour red.