Originally Posted by zakelwe
Disagreement on your wording "huge" and the word " limited "
I prefer "some" and " dependent ". Only two words but I think that it better reflects real life behaviour of this benchmark.
a technicality, it doesnt change the purpose of this test or the data it represents, And it shows that you completely mis understood the nature of the test. The fact that 2 vertex units can offer a similar loss to 8 pixel shader units, Show a rather large emphasis on vertex performance.
Obviously the Pixel and vertex units are not designed the same at or with the same function in mind. But when you see how close disabling 1 quad to 2 vertex units is, It shows to me that 3dmark05 is unreasonably vertex dependent.