Originally Posted by ChrisRay
a technicality, it doesnt change the purpose of this test or the data it represents, And it shows that you completely mis understood the nature of the test. The fact that 2 vertex units can offer a similar loss to 8 pixel shader units, Show a rather large emphasis on vertex performance.
From your table
2 vertex shaders offer a loss of 300 to 500 points
8 pixel shaders offer a loss of 900 to 1400 points
So your conclusion of "The fact that 2 vertex units can offer a similar loss to 8 pixel shader units" does not match your own table. Your table shows 2x -3x greater loss when losing 8 pixel pipelines than 2 vertex units.
Like I said at the very beginiing, better to gain 4 pixel pipelines when modding a 6800 than the 1 vertex unit for 3dmark05.