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Old 10-26-04, 03:57 PM   #7
hectorsm
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Join Date: Oct 2004
Location: Austin, TX
Posts: 115
Default Re: 3dmark05 Pixel Pipeline/Vertex Scaling on NV40 GPUS

Quote:
Originally Posted by GlowStick
Very intresting results, espically the diffrene between 8x1 adn 16x1
I agree. It seems as if 3dmark05 isn't pushing the limits of the 16 pixel units. The difference between 16 and 12 pixel unit is far less than the difference between 12 and 8 pixel units. There seems to be some kind of threshhold around 8 pixel units.

That could explains why I only got about 300-400 point more when I enabled the extra 4 pixel units on my BGF 6800 OC.

I wonder if higher clock speed will reduce the difference?
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