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Old 10-26-04, 04:07 PM   #8
ChrisRay
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Join Date: Mar 2003
Location: Tulsa
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Default Re: 3dmark05 Pixel Pipeline/Vertex Scaling on NV40 GPUS

Quote:
Originally Posted by hectorsm
I agree. It seems as if 3dmark05 isn't pushing the limits of the 16 pixel units. The difference between 16 and 12 pixel unit is far less than the difference between 12 and 8 pixel units. There seems to be some kind of threshhold around 8 pixel units.

That could explains why I only got about 300-400 point more when I enabled the extra 4 pixel units on my BGF 6800 OC.

I wonder if higher clock speed will reduce the difference?

to me this implies a bandwith restriction even on the shader units, It makes me wonder if even the Nv4x series are seeing diminishing returns at 16 pipes (compared to 8x1 to 12x1) I wonder how bandwith limited the X800 is.

Which would of course raise several other questions, Clock effiency, Shader efficiency, ect
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