NForce Audio & Quake 3 (Urban Terror)
I have an Asus A7N-266E mother board with onboard nforce audio 5.1 dolby, 8139 network and a geforce 2 mx (i have an add-in card now instead). The problem I am having is that when I enter a game, the screen freezes and the sound loops as soon as I "teleport" in (you can still see the ripples of the teleporter). As well, whenever I play the Quake 3 mod Urban Terror, the game locks up when it plays the theme music (which plays on the front screen and since version 2.6, between each map). I know this is a sound problem because with the audio turned off, it works fine.
First off, I used the i810_audio driver that comes with the kernel....that didn't work. So I used nvidia's patched i810_audio module, and that didn't work. I installed Alsa following it's Nforce page word-for-word, and that didn't work. All other sounds work in the game, for example, off of startup, i can hear everything fine, just as soon as I enter a game in Quake 3 it locks. For Urban Terror, I can connect directly to an online game and play with full sound, but as soon as the map ends and the theme music (is suppose to) plays, it locks and I have to restart my Xserver.
I have tried this under several distributions. Ones that come to mind are Debian 3.0 (as well as Sarge and Sid), Mandrake 9, SuSE 8.1 (currently installed) and Redhat 7.3. I have tried the latest kernel modules, the latest nvidia modules and the cvs version of Alsa.
Is there any way to track the output to the audio device to see where it is freezing to? Obviously there must be something different about those sound files that causes it to freeze like that. I have incresed my com_soundmegs to a larger number to no avail as well. When I check the console, there is no verbose errors, just regular output.
Any help or suggestions with this would be greatly appreciated....thank you.