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Old 11-17-04, 03:03 PM   #12
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Join Date: Jul 2004
Posts: 231
Default Re: Half-Life 2 - timedemos & results

Originally Posted by aapo
We would need something like 2048x1536 4xAA 4xAF to hurt these cards in these timedemos, lol.
and that is without a doubt a good thing

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