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Old 11-19-04, 11:38 AM   #30
Razor1
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Join Date: Jul 2004
Posts: 574
Default Re: Official HardOCP HL2 benchmarks

Quote:
Originally Posted by jbirney
No I was saying that using NVs newest Beta driver can help but its not going to add 40 fps back during shader limited parts. Don't believe me? Fine, Xbit lab's testing both NV drivers:

http://www.xbitlabs.com/articles/vid...lf-life_4.html





Xbits numbers also seems to back up FS numbers as other sites show that the XT has a bigger lead before AA/AF are even turned on when your in the water levels. So you dont believe FS or Xbit. Fine lets go to a 3rd site that shows the same thing:

http://www.pcper.com/article.php?aid...e=expert&pid=6


Granted since the whole game is not played on the water its not that big of a deal but its does show why/where ATI wanted to flex its PR pimpage..
Funny thing is nvidia didn't need to pimp one level in any Ogl game or Doom 3? Don't slant the topic saying that one benchmark tests were slanted when they weren't. What you stated before about the Doom 3 benchs done by [H] both parties were there, both had beta drivers both had equal time to optimize for thier drivers too, these benchmarks are ATi time demos, so they are biased! ATi has no choice but to pimp only one aspect of HL 2 because there is no other place they have any significant lead in a game they spent how much?
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