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Old 11-19-04, 02:15 PM   #33
{Sniping}Waste
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Join Date: Jul 2003
Location: Dallas Texas
Posts: 264
Default Re: Official HardOCP HL2 benchmarks

Quote:
Originally Posted by Razor1
which doesn't make sense, reflective water automatically takes 2 passes ATI doesn't get hit at all! if its realtime reflection, now I have never seen any difference using realtime reflection in Far Cry, Doom 3 on the different IHV cards. why is it happening here and only here? Far Cry Doom 3 and Half Life 2 all have 2 types of reflective surfaces. One done with realtime cube maps, one with premade cube maps, Using premade cube maps in Far Cry and Doom 3, is very fast with almost no speed difference and almost no image changes either. Here is the problem can you tell the difference between realtime reflection and pre made cube map reflection if the quality of the pre made cube map is at a high resolution on a refractive surface? Has ATi cards and new drivers been tested with thier AI off?

Your missing what I said. The water settings changes what is refleced. The Reflect all reflects everything. The reflect world only reflects some things.


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