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Old 11-24-04, 09:20 AM   #4
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Join Date: Jul 2004
Location: Milan (Italy)
Posts: 2,050
Default Re: Does the FX5200 has hardware fragment-shader support?

Doom 3 on a fx5200 can use the ARB2 path but it's 20-30% slower than using legacy NV20 path (which uses NVidia own fragment extensions for PS1.1)

Edit: I checked with a friend... the driver says that it supports GL_ARB_fragment_program/shader and GL_ARB_Shading_Language_100.

This should answer your questions
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