Uh, well this is odd for me,
i run the test 4 times( only the graphic card tests)
here are my results(screen size is fixed to "1024x768" and no Anti-An...):
Test1
Post-Processing Yes
Texture Filtering Anisotropic
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 907 3DMarks
Test2
Post-Processing No
Texture Filtering Anisotropic
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 925 3DMarks
Test3
Post-Processing Yes
Texture Filtering Trilinear
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 1671 3DMarks
Test4
Post-Processing No
Texture Filtering Trilinear
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 1711 3DMarks
OKY, is this normal...
isn't trilinear a high quality "way" for texture Filtering and what does "Post-Processing" do?
** this tests were runed on my Geforce 4 Ti 4600
edited:
Added test,
Benchmark
Width 1600
Height 1024
Anti-Aliasing None
Post-Processing No
Texture Filtering Trilinear
Max Anisotropy 8
Vertex Shaders Optimal
Force PS 1.1 in GT2 & GT3 No
Repeat Tests Off
Fixed Framerate Off
3DMark Score 1080 3DMarks
If you like to see couple of pictures which i took, after benchmarking
go here
http://gameoffuture.com/Morteza/pic00507.bmp
http://gameoffuture.com/Morteza/pic00962.bmp
http://gameoffuture.com/Morteza/pic01038.bmp
thank you,
