Re: Everquest 2. I think I may have a partial solution to stuttering.
I understand that, but people then aren't getting the fact that it's supposed to be a scalable engine. Expecting bleeding edge performance on an engine that's supposed to be out of reach with today's hardware is somewhat silly, imo.
SWG was presented with the same engine type (scalability), for those that don't recall, and the game was so intensive, they engine hardcoded a 30fps limitation.
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