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Old 01-22-05, 09:55 PM   #90
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Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Default Re: NV40 antialiasing sample patterns

Originally Posted by stisoas
Why 4xOGMS and 4xRGMS creat shimmering ??
it make me angry because i cant use 4xs, its too slow, and 2X normal is not enough dealiased.
Unfortunaly, 4x 9 tap is crappy , because blurry texture.

my only solution is 4x RGMS/OGMS but i cant USE , these ****ing shimering sucks !

in many game , shimering is here. In fact, i never saw a game without shimmering with these 2 mode...

just my 2 cents.

The shimmering you are seeing is unrelated to anti aliasing. As Muya has pointed out. It's a Level of Detail issue for mip mapping.
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