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Old 01-27-05, 10:16 AM   #165
Ronin
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Join Date: Apr 2003
Location: Silicon Valley
Posts: 186
Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Quote:
Originally Posted by PeterJensen
http://www.nzone.com/object/nzone_everquest2_home.html

EverQuest II

Publisher: Sony Online Entertainment
Developer: Sony Online Entertainment
Genre: RPG / MMO
Multiplayer: Internet
Recommended GPU: GeForce 6 Series
Release Date: Available Now
Official Website

EverQuest II returns to the rich and culturally diverse world of Norrath. Users will be able to select from a wide variety of both new and old races, as well as an exciting new class system when creating their character. Significant improvements to combat, spell and quest mechanics promise to immerse players even more so than the original. In addition to the new mechanics, users will be able to own real estate, participate in and conduct gladiatorial and theatrical events, as well as have the ability to command horses, ships and other such modes of transport. At release, players will be able to equip thousands of items and encounter hundreds of unique creatures, all within a world so large that it literally eclipses the original Norrath in size.

NOTHING here mentions SM3.0. Huge leap on your part?

As far as you people thinking the code is that easy to get to, it's not. Customization on the front end has NO bearing on optimization on the back-end (whether it be PS changes, or codepath changes to say what renders what).
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