Re: Everquest 2. I think I may have a partial solution to stuttering.
Eh accessing the code is easy, I'm sure they have all the tools. The question is how organized they were when writing it. ANd how easily they can modify it. Modifying the code itself isnt the problem. It's the compatibility issues that arise and the software testing. They would have to extensively test any change to shader code. And it would require multiple paths. Once But once they got a SM 2.0 path written, It probably wouldnt take much modifcation for a SM 3.0. As it stands theres alot of to change.
I am curious, Are you really THAT disapointed the game is coded in SM 1.1? I mean? Has it really affected your enjoyment of the game? Seems bizarre to me.
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