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Old 02-03-05, 08:30 AM   #214
First Person Ownage
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Join Date: Dec 2004
Posts: 492
Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Originally Posted by Elderblaze
The only reason this game is CPU bound is it has ****ty code. There's really no excuse for it. It dosent have a great physics engine like Havok, the AI is nothing spectacular, and the overhead of a MMO should not be that massive, as we can look at other mmo's that do just as much and arnt dog slow. In conclusion, EQ2's code is shoddy ps1.1 crap written by monkeys stuck in 01.
It's because SoE is too lazy to run 3/4 of the extremely processor-dependent code on their own servers!!

note: don't take me serious....
If at first you don't succeed... redefine success.

AMD 64 3000+ (Newcastle) @ 2.25ghz
Gigabyte 6800GT @ 375/1085
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Currently playing:
--Everquest II(Activated!), WoW (Cancelled), Counter-Strike: Source
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