Thread: gaming fees...?
View Single Post
Old 02-07-05, 09:22 AM   #4
saturnotaku
Apple user. Deal with it.
 
Join Date: Jul 2001
Location: The 'burbs, IL USA
Posts: 12,502
Default Re: gaming fees...?

Here's some very simple math. Let's assume a game like EQ costs $100 million to develop including programming, marketing, server costs, etc. That's an astronomically high figure considering HL2 reportedly is the most costly game ever developed and IIRC that was around $35 million from start to finish.

Let's say 1 million people buy the game in the first month it's out (statistics show that the vast majority of a game's sales take place in the first 3 weeks). At $50 a shot, and for the sake of arguement let's say half of that ends up in Sony's pocket. That's $25 million in just software sales. Put up $15 a month to play, that's $15 million a month in subscriber fees. You've just broken even after just 6 months (assuming the first month of play was free for the 1 million owners). In another 6 months you've made an additional $90 million in subscriber fees, which is just about what it cost you to develop the original game in the first place.

Again, this is an overly simplistic model, but I think that can help explain why some people aren't too keen on the idea of shelling out $15/month to play a game. I really doubt that people would have many objections to paying were the fees either lower or were they not increased, especially since so many freaking people are playing the game.
saturnotaku is offline   Reply With Quote