Originally Posted by saturnotaku
Expansive worlds, buttloads of people in the universe, guilds/clans, combat adventures...maybe it's not an RPG in the true sense of the word, but it sure as hell is massively multiplayer online. Guild Wars servers require maintenance and bandwidth just like Everquest. They're no different in that regard.
Im guessing you haven't played the game yet, THe Expansive worls are nothing more then "missions" once completed you return to town (lobby). Buttloads of people only happen in town which are still limited to below 100 (think around 50), in the mission area you can only expore with 4 people or battle our with 2 or 3 teams... thats not massive at all...
Guild/Clans happen in EVERY online game, can they too be considered MMO's then?
Guild Wars is NOTHING more then a Diablo 2 type game with a graphic INGAME lobby and a few extra features. Its no where near as massive or OPEN as EQ/WoW/AO or any other MMORPG. Guild Wars is running on Arena.net... not a closed Network like a MMORPG, consider it like Battle.net.
Guild Wars is a Competitive Online Role-Playing Game, Not a Massive Mulitplayer Online Role-Playing Game.