Originally Posted by ChrisRay
Attention UT2004 users. I managed to get around the performance barrier of UT2004 SLI. By default Nvidia has it set to an optimised AFR profile. When you'd enable SLI you'd see zero performance or worse. Lose it.. Obviously I was completely unsatisfied with this result. So I toyed around with it. And Viola. The most basic Split Frame Rendering mode produces a nice performance enhancement for UT2004.
Excellent work Chris. Now if you can get it working for Doom1, I'll be set!