Originally Posted by jolle
yeah, in other words, with the normalmapping it represents about 2 million polys worth of geometric data, as the normalmaps "emulates" geometry that isnt there.
There are illustrations of that here (cant seem to get in there atm):
Pics showing the raw lowpoly ingame model, and the highres sourceart model from where the normalmaps and lowpoly model is generated, and finally the result of the lowpoly model with the normal maps present.
Same approach as Doom III.
can't seem to get in there, it seems there site is down