Originally Posted by Knot3D
Thanx ! Ok, so let's hope the final code either supports sm.2.0(Ati ppl happy) and/or has better sm3.0 performance.
The demo allready have the final render code.
I am not absolute sure why the dropped SM2 support. But after I am doing the technical analyse as part of my job I have a suspicion. I looks like that ubi shrinks from the additional work that a port to SM2 would cause. Unfortunately the SM3 shader are real SM3 shader and can not simply compile to a SM2 target.