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Old 02-20-05, 04:21 PM   #85
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Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

SM3.0 (no HDR)
SM3.0 full

In this case the SM3.0 looks slightly worse with the PMapping, the parallax mapping "stretches" the diffuse map when it protrudes, had it been REAL displacement mapping it would have looked similar, but it would have been real geometry protruding (ie it would be viewable from the side), which also would have stretched the texture as it is mapped with a flat plane from the front (same axis as the stone is extending on)
It looks like the SM1.1 path uses normal mapping instead.
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