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Old 02-21-05, 09:02 AM   #69
Intel17
Is not an Intel fanboi
 
Join Date: May 2004
Location: Burlington, VT
Posts: 1,368
Default Re: DEvmaster.net article Hl2 vs D3 engine.

Quote:
Originally Posted by Nv40
Doom3 engine "water" is limited to what QUake3 game did. sadly..
COD pixel shaders where added by COD developers .. not by idsoftware. in other in an upgraded quake3 engine. honestly they IDS were very lame.. not allowing more freedom or control to the MOd community... somehow i think that this is no the fault of all of their team ,but only of the people with more power there .

nice looking water effects were requested years ago by Doom3 fans in quakecom.. for the mod community .but they ignored it ..perhaps maybe because .. the is no water in mars ..after all..

realistic Physics , multiplayer , big outdoors , water effects , highly interactive enviroments ,Advanced AI.. , offline BOts.. coperative gameplay ,vehicles.. you name it..and many more things were requested.. but all they wanted was "clasic style doom game" with legacy gameplay ..to keep it as simple as possible ,in a single player "inmersive" game. if there is any thing requested by the community that finally did it in the game at some ethereal degree.. was thanks to few members there with a greater vision of gamepley and persuasive abilities. Doom3 could be easily game of the year at every PCMagazine or internet place ratings without question ..in gameplay ,graphics and everything else .if they never underestimated and listened a little more to the request of the community. there are probably more people playing Quake1 today online than with id software latest game.

http://archive.gamespy.com/stats/
Oh really?

http://doom3.filefront.com/potd/26682

Sure looks like Quake 3 water to me!

Nv40, why do you keep putting down Doom 3's Engine?

Also, there's another shot of even better water, but the link is down because it's for a defunct mod. But basically, they wrote a displacement shader, mixed it with the per-pixel environment mapping shader, and then used the heat-haze for refraction.

You can write any shader you want for Doom 3, in either asm or CG.
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