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Old 02-23-05, 08:18 AM   #81
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Join Date: Feb 2005
Posts: 80
Default Re: article Hl2 vs D3 engine.

lets them license the full package @REACTOR and allow in games to have realistic fluids effects ,usefull to simulate real water that deforms and divide when it interacts with solids, cloth waving in the air, Hair/cloth that moves with the air. want to do an air weapon? a water weapon? a real storm ? if it is is good enough for holywood .. it should be good enough for games

Only problem is getting it to run. Almost all games use fake physics to get results that look good to the eye, but are not at all realistic. Calculating fluid physics would be a huge challenge as to get true realism you'd have to go down the molecule level, but even not going as molecular as that would still be difficult on today's hardware. More and more games are starting to use hair/cloth waving, and you will see it come as a standard as it's not too expensive to do and gives a wow factor. Your other ideas are interesting, but you still get to the point where it looks just as good, if not better, if you use some unrealistic hacks than programming the real thing. I can't wait until computer hardware gets to the level where you can do all of these realistically, but that's still a ways off.
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