Originally Posted by Nv40
because Havok is the lite version of a Proffesional realtime Physics engine @REACTOR
used by real scientist or by profesionals in the CG industry . Havok is the lite version of REACTOR.. i know Doom3 have *great physics.. but wouldn't be nice if they were a lot more than just "great" but very advanced ? but yes why havok.. lets them license the full package @REACTOR and allow in games to have realistic fluids effects ,usefull to simulate real water that deforms and divide when it interacts with solids, cloth waving in the air, Hair/cloth that moves with the air. want to do an air weapon? a water weapon? a real storm ? if it is is good enough for holywood .. it should be good enough for games .
one day in the future hopefully we will see that level of realism in games.
Yeah I guess it depends on what you plan to use in the game..
But you better have some great schemes for it if you want to PAY for a external Phys engine, when there is a capable working one "out of the box"
Guess it all depends on how much CPU a developer is willing to sacrifice on the Physics system alone, and if you want fluids and cloth simulations you need some freaky HighPoly objects to do it on so it doesnt look too funky..