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Old 02-23-05, 02:42 PM   #84
jolle
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Default Re: DEvmaster.net article Hl2 vs D3 engine.

Quote:
Originally Posted by Subtestube
In any case, my point is that pretty much every physical simulation can be managed with clever tricks.
That is the truth about everything in gaming, or 3d represention in general really (or even any representation of any part of "reality" on computers)..
Clever tricks and hacks to make a 3d world look as close to reality you can get without acctually build it all by hand atom by atom and reinvent a simulation of the Laws of nature..
And to make it work on the Hardware capacity you have at hand, which totally excludes trying "the universe:s" approach hehe.
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