View Single Post
Old 02-23-05, 02:42 PM   #84
Registered User
jolle's Avatar
Join Date: Apr 2003
Posts: 2,804
Default Re: article Hl2 vs D3 engine.

Originally Posted by Subtestube
In any case, my point is that pretty much every physical simulation can be managed with clever tricks.
That is the truth about everything in gaming, or 3d represention in general really (or even any representation of any part of "reality" on computers)..
Clever tricks and hacks to make a 3d world look as close to reality you can get without acctually build it all by hand atom by atom and reinvent a simulation of the Laws of nature..
And to make it work on the Hardware capacity you have at hand, which totally excludes trying "the universe:s" approach hehe.
Q6700, Abit X38 QuadGT, 8Gb (4x 2GB) OCZ Reaper DDR2 1066MHz, Gainward GTX 285 1Gb, X-Fi XtremeMusic
jolle is offline   Reply With Quote