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Old 02-23-05, 04:20 PM   #86
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Join Date: Aug 2004
Location: Wellington, New Zealand
Posts: 1,365
Default Re: article Hl2 vs D3 engine.

Originally Posted by jolle
That is the truth about everything in gaming, or 3d represention in general really (or even any representation of any part of "reality" on computers)..
Clever tricks and hacks to make a 3d world look as close to reality you can get without acctually build it all by hand atom by atom and reinvent a simulation of the Laws of nature..
And to make it work on the Hardware capacity you have at hand, which totally excludes trying "the universe:s" approach hehe.

Mmhmm... I quite agree. Having done a bit of NPR stuff to try and get rasterised pics to look like watercolours... it's ALL tricks. To be fair, Radiosity and Photon Mapping are slightly less 'trick'-y, but they're slow... very very slow.
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Ridiculous DOES not have an 'e' in it. It comes from "ridicule" and has less than nothing to do with the colour red.
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