Re: DEvmaster.net article Hl2 vs D3 engine.
I've seen some impressive water demonstrations, but they still don't come to that believable point. Everyone loves to talk about photo-realistic graphics, but most gamers fail to see the connection between looks and behavior. I'm happy we got into this as well and see it as an increasingly discussed topic during the next few years. The question will soon be, well it looks like it, but doesn't behave like it.
The few radiosity demos and other advanced demos I've seen work only in a certain small room with certain parameters set. For games we will have to really expand upon this, because developers will not go back to be restricted to small, cramped rooms for their games. We’re a ways off, but I expect to see it in my lifetime, because we’ve recognized our limitations and realize what we have to accomplish to achieve these effects.