View Single Post
Old 02-24-05, 02:54 AM   #91
jolle
Registered User
 
jolle's Avatar
 
Join Date: Apr 2003
Posts: 2,804
Default Re: DEvmaster.net article Hl2 vs D3 engine.

Its the same with the water simulation demos, the ones Ive seen is just a highpoly plane..
You might not want to sacrifice that amount of polys on just a water surface in a game, and if its too lowpoly there isnt going to be enough detail for it to be really useful..
There are some nice ways of simulating water surfaces with pixelshading but that doesnt affect the actual geometry of the water surface, but its prolly what they will stick with for a while now..
Maybe some VS deformations in some cases of open ocean in "boating" games where there is pretty much JUST water and a few boats.. (Yaaargh! avast! and so forth)
__________________
Q6700, Abit X38 QuadGT, 8Gb (4x 2GB) OCZ Reaper DDR2 1066MHz, Gainward GTX 285 1Gb, X-Fi XtremeMusic
jolle is offline   Reply With Quote