Re: DEvmaster.net article Hl2 vs D3 engine.
Its the same with the water simulation demos, the ones I´ve seen is just a highpoly plane..
You might not want to sacrifice that amount of polys on just a water surface in a game, and if its too lowpoly there isnt going to be enough detail for it to be really useful..
There are some nice ways of simulating water surfaces with pixelshading but that doesnt affect the actual geometry of the water surface, but its prolly what they will stick with for a while now..
Maybe some VS deformations in some cases of open ocean in "boating" games where there is pretty much JUST water and a few boats.. (Yaaargh! avast! and so forth)
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