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Old 02-28-05, 03:13 AM   #92
pat777
NV420
 
Join Date: May 2003
Posts: 446
Default Re: DEvmaster.net article Hl2 vs D3 engine.

Quote:
Originally Posted by Intel17
SM3.0 isn't applicable in a comparison to an OpenGL game. Hell, it's all a matter of the fragment program itself. OpenGL doesn't have a lot of the limitations DX has.
What is a fragment program? I you saying the fragment program is the cake while shaders are the icing?
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