View Single Post
Old 02-28-05, 02:13 AM   #92
Join Date: May 2003
Posts: 446
Default Re: article Hl2 vs D3 engine.

Originally Posted by Intel17
SM3.0 isn't applicable in a comparison to an OpenGL game. Hell, it's all a matter of the fragment program itself. OpenGL doesn't have a lot of the limitations DX has.
What is a fragment program? I you saying the fragment program is the cake while shaders are the icing?
pat777 is offline   Reply With Quote