Half Life 2
The game features a plethora of DirectX 9.0 shaders running in full FP32 precision on Nvidia hardware.
I don't know why I haven't thought about it before but now that statement brought that issue into my head. R420 only supports fp24, so is x800s running fp24 and 6800s fp32?? If that's so, benchmarks with x800s vs 6800s don't seem to be much fair, or am I missing something here?
BTW, great work Chris!