Originally Posted by Elderblaze
Well, wow's World geometry and models are all low poly. It's hard to adjust those things with a slider bar. The only thing they could have done better is perhaps add more Pixel shader effects. I think WOW's flawless myself. Sure i'ts low poly, but it sure is beatiful regardless. It's definatly a "next gen" mmo. I think it looks better then anything other then EQ2. It has superb art and color use. EQ2's graphics look nice and detailed, but to me, personally I can't stand most of the art, drab and dull, monotone, just blah. That's my personal opinion though and as such, is not stated as fact.
Well. EQ 2's shader model system actually adjusts the polygon count based upon the models being rendered. ((High detail verses low detail)) and you can adjust the triangle distance ect for geometry performance. It can be done if the engine is scalable enough.