Re: New demo: FBOs
FBO are mostly a replacement to using the PBuffers and their evil context switch (good riddance).
Also they can save you multiple costly calls to glCopyTexSubImage2D (in the case of a cubemap for instance).
I'm using the 76.41 drivers and so far everything seems to run just fine, however for those who haven't updated their drivers yet, I still provide a couple of fall back solutions that use either PBuffers (sigh...) or the aforementioned glCopyTexSubImage2D...
PS: MRT or multiple render targets are different things.
Last edited by Abba Zabba; 04-14-05 at 04:53 PM.