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Old 04-18-05, 09:25 PM   #1
Abba Zabba
Java Cool Dude
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Join Date: May 2003
Location: Los Angeles
Posts: 125
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Default New Demo: Stained Shadow Maps

Uses a FrameBufferObject as default Shadow Render Target, if it fails to detect appropriate hardware support for it, it will fall back to using float PBuffers.
My best demo so far

Engine source
SXML 3D Engine

Last edited by Abba Zabba; 04-18-05 at 09:35 PM.
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