View Single Post
Old 04-18-05, 09:25 PM   #1
Abba Zabba
Java Cool Dude
 
Abba Zabba's Avatar
 
Join Date: May 2003
Location: Los Angeles
Posts: 125
Send a message via AIM to Abba Zabba Send a message via MSN to Abba Zabba
Default New Demo: Stained Shadow Maps

Uses a FrameBufferObject as default Shadow Render Target, if it fails to detect appropriate hardware support for it, it will fall back to using float PBuffers.
My best demo so far


Binaries
Source
Engine source
__________________
SXML 3D Engine

Last edited by Abba Zabba; 04-18-05 at 09:35 PM.
Abba Zabba is offline   Reply With Quote