Re: Guild Wars
I like this game as well. Finally a game that is somewhat like a MMORPG/hybrid where you don't need to be a child or a welfare recipient to excel.
EQ 2 and EQ to me were creating a sense of achievement in a persistent world entirely through barriers of time and repetition, with no other way to challenge players except making advancement have the cadences and feel of “work".
Huge barriers of time and repetition do nothing for me. Bring on the PvP.
I am still keeping my WoW account as well.
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