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Old 04-19-05, 12:07 AM   #23
ew2x4
Registered User
 
Join Date: Feb 2005
Posts: 187
Default Re: New Demo: Stained Shadow Maps

Ok, I redownloaded the binaries link and i now found the .exe to run it. It wouldn't work right earlier. Too bad it won't work in Windows x64. :/

Here's my log:

<!>GL_EXT_texture_compression_s3tc not supported
<!>Could not load Texture2D file.
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<+>Loaded Texture2D file at -> oxidated.jpg
<+>Loaded Texture2D file at -> oxidatedBump.tga
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<!>GL_EXT_texture_compression_s3tc not supported
<!>Could not load Texture2D file.
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<+>Loaded Texture2D file at -> sphereBase.jpg
<+>Loaded Texture2D file at -> sphereBump.jpg
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<!>GL_EXT_texture_compression_s3tc not supported
<!>Could not load Texture2D file.
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<+>Loaded Texture2D file at -> wallBase.tga
<+>Loaded Texture2D file at -> wallBump.tga
<+>Adding shape to TransformGroup
<!>GL_EXT_texture_compression_s3tc not supported
<!>Could not load Texture2D file.
<+>Loaded Texture2D file at -> stoneBump.tga
<+>Adding shape to TransformGroup
<!>GL_EXT_texture_compression_s3tc not supported
<!>Could not load Texture2D file.
<+>Loaded Texture2D file at -> woodBump.tga
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<+>Compiling geometry -> Data/XML/box.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/dragon.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/minipillar.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/torus.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/minipillar.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/elephant.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/minipillar.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/sphere.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/minipillar.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/room.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/room.xml_1
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/room.xml_2
<!>Failed: VBO extension not supported
<+>Loading Cube Shell: size = 256
<!>GL_EXT_framebuffer_object not supported
<!>Extensions required for pbuffer unsupported
<!>Can't create a Shadow Render Target
<+>Flushed all active textures
<+>Destroying GL Window
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
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