View Single Post
Old 04-19-05, 03:21 PM   #115
Madman
Registered User
 
Join Date: Mar 2004
Posts: 9
Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

Awesome work, I'm just qurious how did you got parallax mapping offset cap right, never seems to work for me... I use z coord of view vec in tg space...
Madman is offline   Reply With Quote