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Old 04-19-05, 02:21 PM   #115
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Join Date: Mar 2004
Posts: 9
Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

Awesome work, I'm just qurious how did you got parallax mapping offset cap right, never seems to work for me... I use z coord of view vec in tg space...
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