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Old 04-29-05, 01:11 PM   #9
Danhill
I hate the Cold
 
Join Date: Sep 2004
Location: Scandinavia
Posts: 275
Default Re: New Demo: VS3.0 Displacement Mapping

Doesn't work for me either, I'm using 71,89.

The log;

<+>Registering data path -> Data/XML/
<+>Registering data path -> Data/Textures/
<+>Registering data path -> Data/Shaders/
<+>Registering data path -> Data/Models/
<+>Creating GL Window
<+>->width: 800, height: 600
<+>->XLocation: 240, YLocation: 212
<+>->Depth bits: 24, Alpha bits: 0
<+>->Color bits: 32, Stencil bits: 8
<+>Loaded Texture2D file at -> GUIElements.png
<!>GL_EXT_framebuffer_object not supported
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