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Old 05-05-05, 08:07 PM   #1
Abba Zabba
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Join Date: May 2003
Location: Los Angeles
Posts: 125
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Default New Demo: Heat Haze

This demo written in OpenGL simulates a heat haze effect through several render to texture passes and a set of GLSL shaders and ARB programs.

It defaults to FBOs to do the offscreen rendering, however if your current driver doesn't support them, there is a fall back to using the good old glCopyTexImage2D function.


Engine source
SXML 3D Engine
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