Ah good stuff, yes i have the feeling when they say lag is almost non-exsistant, it means its pritty much 'localhost' but occosionaly reports stats back to the server. However that is an intresting idea, cuz honestly it sounds better than the other options out there.
For example in SWG you feel the lag while trying to move ineventory around, aparnetly it checks everything with the server after you change it heh. etc.
However i wonder if this opens up the possibility of haX
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