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Old 05-11-05, 08:17 AM   #8
Nv40
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Default Re: My Indepth Comparison of WoW verses EQ2.

Nice review ChrisRay..

i will like to add something about the "size of the worlds" in those games.. i noticed while seeing a friend playing the game.. repetitive graphics in diferent zones in the game. in everquest1 for example the developers use to copy/paste entire parts of the game in another place. So what will look like 8 hours of "new undiscovered worlds" might be nothing diferent than 1 hour of traveling and later running in circles with lots of empty space, .when it comes to explore new zones.. An EQ1 is not too popular for its graphics just for gameplay. Never played EQ2 ,but perhaps it is possible that EQ2 might look to be a lot "smaller" but in reality it could be a lot more Bigger (since there are more developers in that game that in EQ1) with new worlds with more real content created by their artists for their newest game..

So im a bit skeptic with the "size of the worlds" in games .because there could be some tricks made by their developers to make you believe is Bigger.. FOr example in SIlentHunter3 the best ever submarine simulator ,you can virtually travel to any place is the planet and it could take you months or years without TImecompression going from A to B. and every patrol will take you easily a couple of weeks .Good luck doing a single patrol without Timecompression ,be ready to wait months of your real-life time "playing" the game . the reality is that you are just traveling again and again the same terrain ,the same graphics or this case the same water.. hehe


What will be nice is completely new created Worlds , features like some flight simulators advertise were "you never flight the same place" and that actually they used real satellite data to recreate most of the game terrain . however satelite data is only usefull for sims not MMORPGs games based on imaginary worlds.

So perhaps it could be usefull to add a new area when reviewing a game and its is -How Big is the Game content-.too estimate how much work they have done creating new stuff.. How bigger is the actual game content in the game. but also how many new characters they have in the game. Stalker (if ever released )for example looks impressive here.. because according to their developers it have like 40 big levels conected together to form a very huge land in the game. however the real game content of newest MMORPGs could be higher becuase they update frequently their game with new textures and game data.. you get what you pay

Last edited by Nv40; 05-11-05 at 09:14 AM.
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