Originally Posted by Nv40
I told you.. THere is nothing else to license that match the level of Graphics and gameplay that will be possible in the Unreal 3 engine. No contest.
EDIT: After E-Mailing Tim Sweeney, I retract this opinion
Tim Sweeney: Designers have control over all of the shadowing options except for areas where it doesn't make sense (i.e. a dynamic object casting precomputed shadows).