Originally Posted by Vagrant Zero
As mentioned before, UR3 impresses me in every way EXCEPT for the shadows. Doom still reigns supreme. Granted there are people who hate the Doom shadows but we're not talking about preference here, we're talking technical prowess.
Well actually, Unreal Engine 3 supports the following shadowing;
- All stencil shadows everywhere, from every light cast from and onto every object
- All shadow maps (soft-shadows) everywhere, from every light cast from and onto every object
-A mix of both realtime method
-Pre-computation of static light on static object AS AN OPTIMIZATION (so you don't have to utilize this)
So Unreal Engine 3 can do shadowing like in JC's next renderer, Doom 3 and even UT2004! It all depends on the designer's preference and the target hardware.
I agree, shadowing in UT2007 isn't as exaggerated as Doom 3's, but the engine is sure as hell capable of doing D3 level shadowing and much, much more