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Old 06-27-05, 04:02 AM   #21
ChrisRay
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Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Default Re: Geforce 7800GTX Anti Aliasing Investigation

Quote:
Originally Posted by Kombatant
ChrisRay, excellent job man One question: have you noticed any situations where Transparency AA set to Multisampling has a noticeable effect? Because to be honest, I haven't seen such a thing yet.

World of Warcraft and Far Cry have both showed nice improvements with transparency multisampling on foliage. ((though the foliage tends to blur a bit but thats multisampling for you)

Did you not see my bush comparison?

(transparency multisample)

http://www.nvnews.net/articles/chris...xtmaagamma.png

4x Normal

http://www.nvnews.net/articles/chris...x/4xaanorm.png
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