View Single Post
Old 06-27-05, 06:00 AM   #23
ChrisRay
Registered User
 
ChrisRay's Avatar
 
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Default Re: Geforce 7800GTX Anti Aliasing Investigation

Quote:
Originally Posted by Kombatant
Yes I did, but you've got to admit the effect is not very evident with the naked eye while you're playing. TSS though is.
To me I see it removing the shimmering effect of crawling edges along the leaves with either TMAA or TSAA in Far Cry while in motion. I think TMAA actually does a better job in Far Cry honestly. But in all honesty, I think its one of those things an IQ nut will notice. And of course the higher resolution you play in the even less noticable it be. But thats a problem anti aliasing has in general. I dont paticularly feel TSAA is any better in this game. And in both WoW/Far Cry it made a difference for me.

P.S. I'm gonna have to respectfully disagree. Since I have already found two games where Transparent Multisampling has made an affect on the foliage being rendered. Makes me wonder if EQ 2 would see an improvement.
__________________
|CPU: Intel I7 Lynnfield @ 3.0 Ghz|Mobo:Asus P7P55 WS Supercomputer |Memory:8 Gigs DDR3 1333|Video:Geforce GTX 295 Quad SLI|Monitor:Samsung Syncmaster 1680x1080 3D Vision\/Olevia 27 Inch Widescreen HDTV 1920x1080

|CPU: AMD Phenom 9600 Black Edition @ 2.5 Ghz|Mobo:Asus M3n HT Deluxe Nforce 780A|Memory: 4 gigs DDR2 800| Video: Geforce GTX 280x2 SLI

Nzone
SLI Forum Administrator

NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members
ChrisRay is offline   Reply With Quote