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Old 06-27-05, 06:00 AM   #23
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Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Default Re: Geforce 7800GTX Anti Aliasing Investigation

Originally Posted by Kombatant
Yes I did, but you've got to admit the effect is not very evident with the naked eye while you're playing. TSS though is.
To me I see it removing the shimmering effect of crawling edges along the leaves with either TMAA or TSAA in Far Cry while in motion. I think TMAA actually does a better job in Far Cry honestly. But in all honesty, I think its one of those things an IQ nut will notice. And of course the higher resolution you play in the even less noticable it be. But thats a problem anti aliasing has in general. I dont paticularly feel TSAA is any better in this game. And in both WoW/Far Cry it made a difference for me.

P.S. I'm gonna have to respectfully disagree. Since I have already found two games where Transparent Multisampling has made an affect on the foliage being rendered. Makes me wonder if EQ 2 would see an improvement.
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