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Old 06-27-05, 07:50 AM   #25
ChrisRay
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Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Default Re: Geforce 7800GTX Anti Aliasing Investigation

Quote:
Originally Posted by Kombatant
I think we're arguing over scemantics here man Maybe my english need some improving... I didn't say that I can't notice an improvement, I just said that it's not evident enough, as it is when you use TSAA. I will check again about Far Cry foliage, since I paid more attention to Half Life 2 tbh (where in fences TMAA hardly does any difference, if any).

Agreed. Half Life 2' shows absolutely nill difference with transparent multisampling. I felt that Far Cry/WoW showed a nice improvement though Thats the reason I opted to include Far Cry in this comparison because it became a somewhat common misonception that TMAA didnt do anything for IQ due to those Half Life 2 shots. Which is IMO not the reviewers fault. But the time constraints ((I mean the review cards really werent out until the very end.)) Not enough time to do any real indepth analysis and most people just used the images nvidia reccomended with the biggest improvements.

But either way I guess I got confused by what you said. Since I finally have gotten back to WoW. I have really gotten a chance to see it in action. ((That game is loaded with Foliage that had this kind of problem)) And its really beautiful and has to be seen to be appreciated.
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