But what about movement?? Re: GeForce 7800 GTX antialiasing investigation
OK, so this is all well and good. Static images benefit greatly.
But what I'd like to know is do any of these modes improve a MOVING image, especially in an FPS title.
For example, the pixel "crawling" effects that are so obvious in some levels on Riddick? Mainly effecting the rendering on object edges. Its like the anti-aliasing effect causes a glistening or flow as you move your view.
The worst thing about Riddick is that your character slightly changes the camera position as he breathes, so unlike many titles, the image isn't even static when you stand still!
It was almost totally distracting and seriously affected the suspension of disbelief when I played it on my 6800 GT rig.
Any comments anyone??